About

“Because DMing is a Perform check.”

The Blog

DMing With Charisma is a blog dedicated to helping DMs of tabletop games improve their skills and hopefully the enjoyment and engagement of their players, and vice versa. Created in mid-2011, it focuses mostly on d20 systems.

The Author

I got into gaming via a circuitous route. I’d played video games as long as I could remember, and I picked up the D&D 3.0 Monster Manual in a video game store because it contained a lot of the monsters I didn’t recognize from a rogue-like game I had been playing. From the monster information I reverse-engineered the basic rules of the system, which gave me enough of a foundation to join a gaming club in college without embarrassing myself. I joined a D&D campaign in my second semester and ran my first campaign a year later.

Since then I’ve run a few hundred sessions over a dozen campaigns, not counting playtests, emergency one-shots, guest DMing sessions, and D&D game nights both sanctioned by Wizards of the Coast and otherwise. Though I’ve played in a few big-name systems and I want to play in a half-dozen more, I run in d20 because that’s where I’m most comfortable and where I have the most experience. My current focus is on a multi-campaign setting in Pathfinder.

For additional minutia, check out my answers to the #RPGaDAY event questions:

One Response to About

  1. JiSK says:

    For reasons unknown, the comment box on most of your posts is closed, but on this one it’s open. I assume that means you’re not likely to publish any comments on this either, but actually mostly what I really want is to write you an email, so this’ll do just fine.

    I have bad news for you about one of the claims in “House Rule: Three-Axis Cosmology”. You say:

    > Since it’s not a wheel or a box, I’m calling this cosmology the Great Edifice

    As I am both a mathematician and a troll, I must inform you that you are incorrect. The Great Edifice is, in fact, a box. You see, there is a concept in mathematics called the “dual”. It is a transformation you can apply to an object and get another object in the same general category, which if you apply it again will get you back to the original. This applies to a breathtaking variety of categories, which is why mathematicians like it so much, but the important category here is the Platonic Solids. The dual of a regular polyhedron is another regular polyhedron. Place a plane tangent to each vertex, and connect it up where those planes intersect. This makes the vertices become faces, and for every face, there is now a vertex in the corresponding location; edges become different edges, roughly at right angles to their previous directions. Each of your fourteen planes in the Great Edifice is a single point at a vertex or the midpoint of an edge, so each of these has a position in the dual as well, and in fact with only those fourteen points *these are equally valid interpretations* – there is no structure that would distinguish between them.

    You can probably see where I’m going with this: the figure you drew is the regular octahedron, aka the d8, and its dual is the cube, the d6. It’s a box. Purgatory is center of the Active face, The Outlands the center of the Passive face. Each edge of the cube is one of the ten two-axis planes. (I’ve put a mockup at imgur/ b4hivl2 if you can’t visualize it easily.)

    While I’m here, I’m curious where you got the name Utopia for Pathfinder’s plane of Law. Also what you’re doing for Lawful Neutral (of any valence on Active/Passive) outsiders – modrons, axiomites, formians, or something else entirely?

    For the overall Active/Passive axis, it’s interesting, but I doubt I’d use it. If you’re familiar with the work of FrankTrollman & K, I’d draw an analogy to the system they used in their Dungeonomicon – An alignment grid which was a diamond rather than a square, with the four added extremes being denoted ‘XG’, ‘XL’, ‘XE’, ‘XC’ – Extreme Good/Law/Evil/Chaos, intense devotion to that single alignment to the exclusion of all else. Naturally, paladins switch from being LG-only to being XG-only. This essentially adds ‘Active’ with the rest of the grid as ‘Reactive’, without ‘Passive’. (You could perhaps also add ‘XN’, for the Lady of Pain/activist druid position that neutrality Must Be Maintained At All Costs.) I think this gets all the upside of the third axis, with most of the reactive/passive distinction being mostly cruft – normal people are passive or reactive, but without any stimulus occurring (and there rarely is any occurring) you’d never see the difference. Though the *cosmology* is interesting even without the alignment axis, though; I’d perhaps borrow from the Great Wheel’s Outlands and have each set of three aligned planes go from inner to outer, getting more strongly aligned as they go. Though I’d probably want to add a second plane each for LE/LG/CE/CG…

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