Tag Archives: Zelda Campaigns

U is for Umber Hulk, Lying in Wait

Today I really wanted to talk about the Friendship is Magic session during Delve Night, where we pitted the players against the show’s heroes, including unicorns, to disable a magical ritual that hurt anybody without friends. But on reflection, I … Continue reading

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H is for Hezrou, Prince of the Dark

I went back and forth several times on what to do for H because I had two good candidates, both evil outsiders and both campaign villains in different ways. I settled on this one because while I did something interesting … Continue reading

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F is for Fire Bats (Well, Fire Keese)

F is also a surprisingly hard letter. Few creatures begin with F except those who do it by virtue of having some modifying word: flesh golems, frost worms, forest drakes, etc. I’ve really only used one F creature, and even … Continue reading

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C is for Chimera (Three out of Five)

I think we take certain D&D creatures for granted. We know there are several monsters borrowed from Greek mythology, like minotaurs and sphinxes, and it’s somewhat common knowledge that golems come from Jewish folklore, and so on. But we’re often … Continue reading

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Puzzle Bosses

In my career I’ve seen the designers of D&D try to approach boss monsters in several ways. In 3E a boss is a monster with a CR higher than the party level, which usually means it has higher defenses, bigger … Continue reading

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Changing 4E Monster Hit Points

Our house roles are the kinds of things that pop up organically. We don’t sit down at the beginning of the campaign and say “rolling a 20 on your critical confirmation roll has a chance to kill an enemy outright, … Continue reading

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Campaign Report – Monsters

The monsters for this campaign were weird. When I started in 4E, I wanted to make as many creatures as possible on my own. I didn’t trust the official monsters to be able to do all the things I needed, … Continue reading

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Campaign Report – King Thistle

Dungeons and items are important to a Zelda campaign, but they aren’t enough. A D&D game with dungeons is just a typical D&D game, and even one with a Hookshot is a typical D&D game with an allusion. But if … Continue reading

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Campaign Report – Feelies

Zelda games are about items, second only to dungeons. Without a vast inventory contained inside improbably spacious pants, a Zelda game is more like Mario, where you use a limited, static set of options to deal with ever-expanding problems. So … Continue reading

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Campaign Report – Zelda Maps 2

The Zelda campaign ended during August. Normally I’d do a postmortem of sorts to explain what the campaign was, what went right, what went wrong, and where we go from here. But I don’t think I can compress the lessons … Continue reading

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