Category Archives: Campaigns

The Warden of the Iron Prison

One thing I’ve been trying to do in Faith—with mercurial success—is properly foreshadow enemies. Successful fighting anime and manga tend to introduce a villain, let them run roughshod for a bit to establish stakes, and eventually let the heroes beat … Continue reading →

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Campaign Catalog

During my hiatus, I made an attempt at paid DMing. It did not go great! Two of the campaigns I posted got zero interest, one got a single person who bowed out early before a second player could show, and … Continue reading →

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A Note About Stories

I’ve been telling a lot of gaming stories here lately. Especially dedicated readers may recall some of these stories from my guest appearances on a local podcast, and especially pedantic readers may note that my retellings here do not exactly … Continue reading →

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The Theft of the Magical Wall

It’s hard to keep secrets from players. They have a tendency to wheedle key information out of the most unreasonable places, bullying NPCs or casting high-level divinations to get plot details far before they should. In my experience, most of … Continue reading →

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Group Checks

Most rolls in D&D are made by a single character. Only the cleric makes a saving throw when she looks at a medusa. Only the rogue tries to disarm a trap. Only the fighter swings his sword at the goblin. … Continue reading →

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Lan, the Perfect Fight

I would never go so far as to say that most of my sessions turn out the way I plan, but often they’re reasonably close. My players rarely look into a murder, check the crime scene, interview witnesses, research the … Continue reading →

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The B-Team in Song

Last post, I briefly mentioned Leaf’s session write-ups. For the A-Team, one player did all of our session recaps as MS Paint scribbles, and they’re delightful. For the B-Team, that player bowed out and session write-up responsibilities rotated among everyone … Continue reading →

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The B-Team

Some characters just aren’t as good as others. Whether due to rules that don’t work out as intended, abilities that clash with each other, underpowered choices, or simple dumb luck, these characters have to acknowledge that they’re just not keeping … Continue reading →

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Under the Stars

While Faith is on its season break, now is a good time to talk about the other campaign I’m running. Under the Stars is, as I’ve said before, roughly “Breath of the Wild meets Ni No Kuni 2.” Unlike Faith, … Continue reading →

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When Anton Met Pepper

Players love messing with NPCs. That’s kind of their thing, perhaps even more than petty crime and distributing loot. Whether the DM presents a haughty nobleman or a vicious warlord or even a curmudgeonly shopkeeper, the players feel it’s their … Continue reading →

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