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Author Archives: Law
Modular Classes in D&D
It’s Four Job Fiesta week. I’m probably going to participate, and you can pop in on Twitch to see me flail ineffectually. But more relevantly for this blog, it’s reminded me of a class design space I’ve wanted to explore … Continue reading
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Inflicted (Beta Version)
I’ve compiled the entire inflicted class into one convenient, excellently-formatted document. You can download it here. A few notes from the field: Pounce moved from L14 to L15. When I looked at everything together, L15 was a dead level with … Continue reading
Creating a Monster: Evolutions
I’ve expressed a lot of love for “here are X options; pick Y of them” features. They weren’t terribly common in 3E and they were absent entirely in 4E, but Pathfinder has a fair number of them, and I used … Continue reading
Creating a Monster: Monstrous Source
Yet again, feature names are proving to be the bane of my existence. I have no good idea for what to call the inflicted’s subclass options. Every class has its own name for its subclass, from the cleric’s divine domains … Continue reading
Creating a Monster: Monstrous Form
The features in the last post don’t have a lot of points of divergence. There’s some that matter, like the condition immunities, and some that don’t, like whether an inflicted uses a slam or claws, but it’s still all mostly … Continue reading
Creating a Monster: Meet the Inflicted
The main problem I’m having in designing a class around monsters is deciding what features the class should have. One nice thing about class design in 5E is that I can give only some features to the class at large … Continue reading
Creating a Monster: Class Design Basics
5E is ripe for custom, homebrew add-ons. New material is coming out so rarely, it stands to reason that players themselves would feel a need to add the things they want into the system. The DMs Guild gives those players … Continue reading
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Creating a Monster: Points of Divergence
I intended to have this post closer to the original one on the Warlock Problem, but I really wanted to get that post uploaded on the correct day. Such are the hazards of linear time. It’s not a secret that … Continue reading
Posted in Game Design, House Rules
Tagged D&D 5E
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Session 13.5
I’m not saying I invented the term “Session Zero”. I don’t have the data to support that statement. I can say that I referred to sessions by number early in my career, and that my post about Session Zero predates, … Continue reading
Posted in DMing
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