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Author Archives: Law
March of Madness: Introduction
Demons lords are, to be blunt, gods you can punch. They’re top-tier monsters whose tendrils work their way into every part of a campaign. They’re impossibly strong, able to pervert the environment around them for miles just by existing. They’re … Continue reading
Railroading with Charisma: Grey’s Law
I think a lot of the fear of railroading goes to the stereotype of the antagonistic DM. There’s this archetype in which the DM is the enemy of the players, a vengeful entity who creates fiendish challenges and nail-biting encounters … Continue reading
Posted in DMing
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Railroading with Charisma: Easing the Quantum Ogre
Players can’t have perfect agency. The rules of the game don’t allow it—technically, anything that requires a roll prevents the players from having full knowledge of the results of their actions. But players generally believe that when they make a … Continue reading
Posted in DMing
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Railroading with Charisma: Macro vs. Micro
As we discussed last time, all campaigns have some sort of railroading and all DMs use it. There’s always some sort of “this is the game we’re playing” restriction. It’s so commonplace, it’s hard to see it as railroading until … Continue reading
Railroading with Charisma
One of the greatest sins a DM can commit is railroading. It’s the hallmark of an inexperienced, controlling, or incompetent DM. It hurts players, hurts characters, and hurts campaigns. It’s a dirty word in gaming and an incendiary accusation, and … Continue reading
Posted in DMing
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House Rule: Alternate Fear Mechanics
It’s time to fulfill a promise I made more than a year ago: Concept: Alternate fear mechanics Tested in: The Worldwound campaign What it is: Fear is, appropriately, the scariest affliction in 3E and Pathfinder. Being shaken isn’t so bad, … Continue reading
A Note About Stories
I’ve been telling a lot of gaming stories here lately. Especially dedicated readers may recall some of these stories from my guest appearances on a local podcast, and especially pedantic readers may note that my retellings here do not exactly … Continue reading
The Theft of the Magical Wall
It’s hard to keep secrets from players. They have a tendency to wheedle key information out of the most unreasonable places, bullying NPCs or casting high-level divinations to get plot details far before they should. In my experience, most of … Continue reading
Posted in Campaigns, DMing
Tagged D&D 3.5E, Let Me Tell You About
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Group Checks
Most rolls in D&D are made by a single character. Only the cleric makes a saving throw when she looks at a medusa. Only the rogue tries to disarm a trap. Only the fighter swings his sword at the goblin. … Continue reading
Posted in Campaigns, DMing, Game Design, Gaming Systems
Tagged D&D 5E, Under the Stars
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Lan, the Perfect Fight
I would never go so far as to say that most of my sessions turn out the way I plan, but often they’re reasonably close. My players rarely look into a murder, check the crime scene, interview witnesses, research the … Continue reading
Posted in Campaigns, DMing
Tagged Great Tower of Oldechi, Let Me Tell You About
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