-
Recent Posts
Tags
Recent Comments
- The Breacher on It’s Been a Minute
- JiSK on About
- Isaac on Removing Ability Scores
- Arnie Rogers on D&D Stats in Simple Language
- Daniel j. Squire on D&D Stats in Simple Language
Meta
Author Archives: Law
Thirteen-Week Campaigns (or, How to Write a TV Season)
I like to think that after this long, I have some idea about how to build a 13-session campaign. I ran three campaigns over five semesters in college, and the winter and summer breaks framed 13-session arcs well. Since then, … Continue reading
Posted in DMing
3 Comments
This Story Is Happy End
I really don’t like endings. I don’t like it when a book ends, or a TV shows hits a season finale, or I have to say good-bye to a longtime friend. Little endings, like the end of an episode or … Continue reading
When a Player Misses a Session
Meteors. Zombie swarms. Conventions for Japanese cartoons. Jesus. There are probably a thousand things that can prevent a player from attending the session, and I’ve heard two-hundred thirty-eight of them. So when something explodes and a player can’t attend a … Continue reading
Designing for Parties Missing a Role (3rd Edition)
I’ve talked a few times about designing sessions for balanced parties and how hard it is. But some parties don’t have the luxury of being balanced. Sometimes, nobody wants to fill a certain role, or there just aren’t enough people … Continue reading
Designing for Parties Missing a Role (4th Edition)
I’ve talked a few times about designing sessions for balanced parties and how hard it is. But some parties don’t have the luxury of being balanced. Sometimes, nobody wants to fill a certain role, or there just aren’t enough people … Continue reading
4th Edition Themes (the Mechanic That Should Have Always Been)
Recently, I said this: The items are also neat, though I’m starting to be bothered by 4th Edition’s insistence on adding more and more item slots. First it was tattoos, then divine gifts, and now primordial shards and elemental gifts. … Continue reading
Posted in Game Design
Tagged D&D 4E
Comments Off on 4th Edition Themes (the Mechanic That Should Have Always Been)
Denialist DMs
There’s another article that popped up on the Google Spotlight last week, How to completely, utterly destroy an employee’s work life. Again, it’s not a great article, but it reminded me to talk about denialist DMing. It’s hard to design … Continue reading
Posted in DMing
2 Comments
Heroes of the Elemental Chaos
I like Heroes of the Elemental Chaos. When I got Heroes of Shadow, I found that it was mostly just an expansion to the staggeringly limited Encounters line, in that it wasn’t good but it was the best there was. … Continue reading
Posted in Book Reviews, Gaming Systems
Tagged Book Reviews, D&D 4E
Comments Off on Heroes of the Elemental Chaos
CRs, and Why They Mean So Little
Last night in our 3.5E campaign, we fought an entomber, from Libris Mortis, the Book of Bad Latin (also undead). The entomber’s primary mechanic is, shock of shocks, entombing. Every time it connects with an attack, the target has to … Continue reading
Re: Why we pick bad leaders, and how to spot the good ones
A neat article pooped up in Google Spotlight this week : Why we pick bad leaders, and how to spot the good ones. It’s not the most well-written article I’ve read this week, and it doesn’t have any earth-shattering research … Continue reading →