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Author Archives: Law
On Unearthed Arcana: Waterborne Adventures, Part 1: a System of Hats
One of the complaints I have about 5E is that it has so few options, and that’s a complaint I expected to have. I have the same issue whenever I pick up any Core D&D book because it can only … Continue reading
Posted in Commentary, Game Design
Tagged D&D 5E
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Pathfinder Unchained
Reviewing Pathfinder Unchained is hard because it’s pretty all over the place. If it has a single unifying theme, it’s “Pathfinder does stuff in certain ways, and he’s how to make it do that stuff in different ways”. That’s largely … Continue reading
Posted in Book Reviews, Commentary, Gaming Systems
Tagged Book Reviews, Pathfinder
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Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)
Apparently I’ve made it to Reddit through no fault of my own, and I’m startled at the response. “The Definition of Charisma” was one of those posts I was really worried about because it’s the only one I can think … Continue reading
Posted in DMing, Gaming Systems
Tagged D&D 3.5E, D&D 3E, Pathfinder
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The Art of the Sidequest, Part 2
A sidequest isn’t all that different from any other small-scale plot in terms of lifecycle. Where it mostly differs is in its purpose. In D&D a plot’s job is to form the skeleton of a story, letting the DM and … Continue reading
Posted in DMing
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The Art of the Sidequest, Part 1
I’m a busy grown-up with a job and a tie and everything, and so are a lot of the people with whom I game. And one of the problems with being a busy grown-up is that sometimes non-gaming obligations bungle … Continue reading
Posted in DMing
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Long-Term Campaigns and DM Interest
In a long campaign players will spend a ridiculous amount of time in your world. If you meet for four hours a week you’ll rack up a solid real-world day of game time every six sessions, and extrapolated over sixty … Continue reading
Posted in DMing
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Achievement Unlocked
I may be a good DM, but I’m not the greatest player.
Posted in Uncategorized
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Long-Term Campaigns and Player Interest
As I work through the second Zelda campaign (as opposed to the Second Zelda campaign, where the party has to figure out which princess is a robot), I’m finding some of my storytelling challenges are different from my normal campaigns. … Continue reading
Posted in DMing
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Cooperative Content Design
The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading
On Unearthed Arcana: Waterborne Adventures, Part 2: a Class of Ribbons
I think I could really get into reading articles like Unearthed Arcana: Waterborne Adventures regularly. The article itself is short, the linked content is interesting, and it gives me some insight into the minds of the developers. If articles in … Continue reading →