-
Recent Posts
Tags
Recent Comments
- The Breacher on It’s Been a Minute
- JiSK on About
- Isaac on Removing Ability Scores
- Arnie Rogers on D&D Stats in Simple Language
- Daniel j. Squire on D&D Stats in Simple Language
Meta
Author Archives: Law
Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)
Apparently I’ve made it to Reddit through no fault of my own, and I’m startled at the response. “The Definition of Charisma” was one of those posts I was really worried about because it’s the only one I can think … Continue reading
Posted in DMing, Gaming Systems
Tagged D&D 3.5E, D&D 3E, Pathfinder
Comments Off on Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)
The Art of the Sidequest, Part 2
A sidequest isn’t all that different from any other small-scale plot in terms of lifecycle. Where it mostly differs is in its purpose. In D&D a plot’s job is to form the skeleton of a story, letting the DM and … Continue reading
Posted in DMing
Comments Off on The Art of the Sidequest, Part 2
The Art of the Sidequest, Part 1
I’m a busy grown-up with a job and a tie and everything, and so are a lot of the people with whom I game. And one of the problems with being a busy grown-up is that sometimes non-gaming obligations bungle … Continue reading
Posted in DMing
Comments Off on The Art of the Sidequest, Part 1
Long-Term Campaigns and DM Interest
In a long campaign players will spend a ridiculous amount of time in your world. If you meet for four hours a week you’ll rack up a solid real-world day of game time every six sessions, and extrapolated over sixty … Continue reading
Posted in DMing
Comments Off on Long-Term Campaigns and DM Interest
Achievement Unlocked
I may be a good DM, but I’m not the greatest player.
Posted in Uncategorized
Comments Off on Achievement Unlocked
Long-Term Campaigns and Player Interest
As I work through the second Zelda campaign (as opposed to the Second Zelda campaign, where the party has to figure out which princess is a robot), I’m finding some of my storytelling challenges are different from my normal campaigns. … Continue reading
Posted in DMing
Comments Off on Long-Term Campaigns and Player Interest
Cooperative Content Design
The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading
Playing D&D 5E
I’ve been holding off on writing too much about D&D ZEXAL until I got a chance to play it. Rummaging through the books looking for theory is all well and good, but a gaming system is a system for gaming … Continue reading
Running a Video Game (or, an Apology My Players Don’t Want)
By my own standards I’ve been a terrible DM lately. When my latest campaign began, I didn’t give my players the normal pre-campaign survey. I haven’t been asking players to build levels for me. I haven’t been designing all encounters … Continue reading
Posted in DMing, House Rules
Tagged D&D 4E, Zelda Campaigns
Comments Off on Running a Video Game (or, an Apology My Players Don’t Want)
Pathfinder Unchained
Reviewing Pathfinder Unchained is hard because it’s pretty all over the place. If it has a single unifying theme, it’s “Pathfinder does stuff in certain ways, and he’s how to make it do that stuff in different ways”. That’s largely … Continue reading →