Author Archives: Law

In Defense of D&D Stats in Simple Language: What Measure is an 18?

One of the neat bits about having a blog is that I post things that generate discussion. It’s one thing to say something in a group of similarly-minded DMs and have a talk before a session starts, but it’s quite … Continue reading

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The Life of a Prop (or, Confessions of a Dire Pack Rat)

I moved a bunch when I was younger. I didn’t pack up my life every six months and shuffle around the country, but I had a lot of opportunity to clean out my desk drawers. As annoying as it was, … Continue reading

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Racial Alignment Preferences (or, the Evil of Being Born Human)

There’s been an understanding in previous editions that most NPCs are neutral. That is, neutral is the default of the universe for any creature with the ability to have an alignment (as opposed to fiends, celestials, dragons, etc. who are … Continue reading

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DMG Basic Rules – A Quick Comment

I’m sure I’ll be spending some time going over the basic version of the DMG, which the World Engineer was kind enough to link and which you can find here, but I had to get this one out. Most of … Continue reading

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Player’s Handbook

I’ve spent about a week going through my copy of the The Dungeons and Dragons Strikes Back Player’s Handbook. It’d love to give a review if it, I really would. But normally when I look at a book that book … Continue reading

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The Great Tower of Oldechi: Conclusion

I’m still really, really happy with this campaign. Normally the further removed I am from a campaign the more I see what I did wrong and the less I remember about its successes, which is why I had to reread … Continue reading

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The Great Tower of Oldechi: Giza

The thing I liked most about Senna was that he wasn’t entirely wrong. Players do love causing havoc. In my experience there’s nothing a player enjoys more than doing something for which they believe the GM is not prepared, whether … Continue reading

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The Great Tower of Oldechi: Senna

If the premise of the Great Tower of Oldechi had one problem, it was that every floor was separate from each other. The players might meet other characters who climbed the tower, but an NPC from Floor 1 would not … Continue reading

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The Great Tower of Oldechi: Diana

I said that I intended the Great Tower of Oldechi as a three-act campaign, and that was true even with the Gaiden adding an extra thirteen or so sessions into the middle of it. My original intent was to have … Continue reading

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The Great Tower of Oldechi: Gaiden

So here’s the thing. The summer between floors 16 and 17 was rough for the campaign. I lost players to the summer break, more than I was expecting. I had a falling-out with another player. Of the players who were … Continue reading

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