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Author Archives: Law
The Great Tower of Oldechi: Jay
I kind of assume everybody is familiar with some version of the Rule of Three because it’s so ubiquitous, but in case you’re not familiar with it, in general it means that audiences like it when things come in threes. … Continue reading
The Great Tower of Oldechi: Haelyn
Alex and Rody were part of a common but not mandatory progression in DMing style. Alex was mundane, by-the-book, and serviceable but ultimately forgettable. Rody pushed boundaries and tested the system, but made mistakes as he defined his style. Neither … Continue reading
Posted in DMing
Tagged Campaign Reports, D&D 4E, Great Tower of Oldechi
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The Great Tower of Oldechi: Rody
By level 6 the players were starting to get into a groove, both in party style and in how they worked in the campaign. They’d paid their dues in the early levels, fought some goblins and hobgoblins and such, and … Continue reading
Posted in DMing
Tagged Campaign Reports, D&D 4E, Great Tower of Oldechi
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The Great Tower of Oldechi: Alex
There’s a lot I’ve thought about saying about 5E, mostly about things I don’t want. Things like the focus on Faerun as the default setting. Or using published adventures as a major, if not primary, part of the release cycle. … Continue reading
Underpowered: Kenku
I’ve said before that the power level of racial powers can be ranked roughly like this: The dwarf Minor action encounter powers that attack enemies Immediate-speed powers Minor action encounter powers that affect enemies without an attack roll Minor action … Continue reading
Puzzles (Part 3, The Handsome)
I used a lot of puzzles during the Great Tower of Oldechi. The tower was divided into seven sections, each with a different manager. Each manager built a section of floors on a certain theme, like the classical elements or … Continue reading
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I Further Podcast Magic Missile
I know I said my next post would be about reskinning puzzles, and it will be once I edit it. But a new set of Story Times with Blake and Highcove are out, this time discussing the blackjack and hookers* … Continue reading
Puzzles (Part 2, The Good)
So rather than griping more about what puzzles don’t work in D&D, this time let’s go over making puzzles that do. Last time I outlined four points that I feel make puzzles worthwhile: Good puzzles challenge players, not characters. “Challenge … Continue reading
Puzzles (Part 1, The Bad)
Puzzles have a long, fine tradition in tabletop gaming, right up there with arguing about grappling rules and casual racism. Whether in the form of a simple question or a campaign-spanning myth arc, puzzles have worked their way into the … Continue reading
Posted in DMing
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In Defense of the Indefensible
World Engineer has a post about the impending 5th Edition, and I find it hard to disagree with most of what he says. Fighting over editions is bad, there’s no need to convert people, and so on and so forth. … Continue reading →