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Author Archives: Law
Law A
The Laws started as kind of a tongue-in-cheek breakdown of my DMing style, which is how they got wording like “players can screw themselves over” that would get me laughed out of Wikipedia. Originally the list was longer and included … Continue reading
Posted in DMing, Laws
4 Comments
Poll: Post Length
In general, do ya’ll prefer shorter, more frequent articles that split up a topic, or longer, less frequent articles that cover more of an issue at once? I tend to lean toward the latter, but I noticed that my most-commented … Continue reading
Posted in Uncategorized
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Set Pieces in D&D
I’ve said before that I like designing campaigns toward some sort of set piece, and I think there’s an opportunity to explain. Here, a set piece is a significant encounter that doesn’t follow the normal flow of D&D. It’s usually … Continue reading
Skill Challenges (or, They Wasted a Perfectly Good Mechanic)
One thing I was excited about in 4th Edition was skill challenges. I think they’re a great idea. I think they’re such a great idea that I can’t help but notice that every DM in every campaign I’ve seen has … Continue reading
Pacing (Part 4, Ideas)
I’ve spent three blog posts going over the theory of pacing. Though I provided some examples, I didn’t really go over that many specifics of how pacing can work in a campaign. So here are some ideas I’ve used that … Continue reading
Posted in DMing
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Pacing (Part 3, Medium- and Long-Term)
Pacing a multi-session adventure or campaign isn’t as easy as “like a session, but longer”. Yes, there’s still a need for crests and troughs. Yes, the same principles generally apply to creating exciting moments and downtime between them. But an … Continue reading
Posted in DMing
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Pacing (Part 2, Short-Term)
Some aspects of pacing are pretty clear. I think most DMs understand (and players prefer) that campaigns start with something interesting to make the characters care about the story, like a surprise fight that unites the party or a mystery … Continue reading
Posted in DMing, Gaming Systems
Tagged D&D 3.5E, D&D 4E, Pathfinder
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Pacing (Part 1, Overview)
Imagine a football game* where every play ends in a touchdown. For the first few plays, it’s pretty exciting. Returning a kick for a touchdown is the thing of sports highlight reels, as are fifty-yard passes and expert runs. But … Continue reading
Session Zero
I think the hardest part of anything is the ending, but the second hardest part is the beginning. The first episode of a TV show, the first chapter of a book, and the first issue of a comic are what’s … Continue reading
Posted in DMing, House Rules
1 Comment
On Undead (and also, I Suppose, Reskinning)
An article today on Wizards’ website got me thinking. Let’s try a little experiment. Take a look at this creature and this creature. Assuming that you only have the pictures to go on (and, I guess, the names since they’re … Continue reading →