Category Archives: Laws

Wish

Some years ago, when I frequented the Wizards D&D message boards, there was a user whose signature said something to the effect of “the spiked chain exists to find the DMs brave enough to ban Core material”. That is, the … Continue reading

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Law #5

It turns out that this is post #100. I didn’t realize this until I committed post #98, so I had to scramble a bit to not only come up with a topic worthy of a new significant digit but also … Continue reading

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Law A

The Laws started as kind of a tongue-in-cheek breakdown of my DMing style, which is how they got wording like “players can screw themselves over” that would get me laughed out of Wikipedia. Originally the list was longer and included … Continue reading

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Law #1

This one was requested, so I accept no blame for it. D&D is a cooperative game, as has been discussed, but it’s not really an even cooperation. The players in the party may all be equal, but the DM by … Continue reading

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Law #3

Only so many rules exist. There’s only room in the market for so many companies, those companies can only release so many books, and those books can only contain so much material. It’s impossible for one system to describe in … Continue reading

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Law #4

This has come up recently in The Great Tower of Oldechi, so I figured it was a great time to write about it. I’ve said before how D&D is a role-playing game, but there are a lot of adjectives I … Continue reading

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Law #2

I feel like Law #1 is actually pretty obvious, because it’s something like the first rule of half of the RPing systems I’ve seen. But Law #2 of my DMing style is something that I find an opportunity to use … Continue reading

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Law #0

I suppose it makes the most sense to start with what I think is the most fundamental thing about DMing, the thing that DMs need to understand before they do anything else. I’ve seen a lot of rulebooks say that … Continue reading

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