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Category Archives: House Rules
Making Death Interesting
I’ve died six times. Given the amount of time I’ve been playing D&D, it’s a little surprising that I’ve only died six times. One was from a TPK during the first session of a campaign, and I decided that maybe … Continue reading
Alternate Hit Point Systems (or, Various Ways to Make Crits Stop Being Fun)
There’s a quiet assumption in 3rd Edition and its related systems that hit potions don’t actually keep track of damage. Getting cut by a sword is normally quite severe if not fatal, and gunshots and firealls aren’t any better. Rather, … Continue reading
Pre-Campaign Survey
I mentioned a campaign survey once that I used for my campaigns, but I never actually published it. You can find it here. The idea is that players fill out the survey by indicating where they want the campaign to … Continue reading
Posted in DMing, House Rules
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Skill Challenges (or, They Wasted a Perfectly Good Mechanic)
One thing I was excited about in 4th Edition was skill challenges. I think they’re a great idea. I think they’re such a great idea that I can’t help but notice that every DM in every campaign I’ve seen has … Continue reading
Session Zero
I think the hardest part of anything is the ending, but the second hardest part is the beginning. The first episode of a TV show, the first chapter of a book, and the first issue of a comic are what’s … Continue reading
Posted in DMing, House Rules
1 Comment
Weapon With Powers (Part 2)
I’ve added a few new weapons to the list. I think I’m going to end up in Eastern weapons next, though I’m running out of status ailments. Maybe I need to make a weapon like in Rurouni Kenshin, where it … Continue reading
DM Wrath List
I’ve received a startling number of requests for this. There are some actions a player can take during a D&D session that cause me to roll on a DM Wrath list. Most often, I roll because a player (or DM) … Continue reading
Posted in DMing, House Rules
4 Comments
Weapons with Powers (Part 1)
I have a lot of problems with 4th Edition (in fact, I have a list of topics I’d like to address eventually), and one is the change in weapon tiers. 3rd Edition had “exotic” weapons, for weapons that required a … Continue reading
Save or Die
A million years ago in my post on Law #0, I mentioned before that I don’t like save-or-die effects. In case you’re on dial-up and can only load one page per hour (thanks for picking this one, by the way), … Continue reading
Posted in DMing, House Rules
1 Comment
Secondary Skills
I have plenty of complaints about the skill system in 4th, but the thing I missed the most is the skills that fell by the wayside. I understand rolling skills like Listen, Spot, and Search into Perception, and I don’t … Continue reading