Category Archives: DMing

Thirteen-Week Campaigns (or, How to Write a TV Season)

I like to think that after this long, I have some idea about how to build a 13-session campaign. I ran three campaigns over five semesters in college, and the winter and summer breaks framed 13-session arcs well. Since then, … Continue reading →

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This Story Is Happy End

I really don’t like endings. I don’t like it when a book ends, or a TV shows hits a season finale, or I have to say good-bye to a longtime friend. Little endings, like the end of an episode or … Continue reading →

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Designing for Parties Missing a Role (3rd Edition)

I’ve talked a few times about designing sessions for balanced parties and how hard it is. But some parties don’t have the luxury of being balanced. Sometimes, nobody wants to fill a certain role, or there just aren’t enough people … Continue reading →

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Designing for Parties Missing a Role (4th Edition)

I’ve talked a few times about designing sessions for balanced parties and how hard it is. But some parties don’t have the luxury of being balanced. Sometimes, nobody wants to fill a certain role, or there just aren’t enough people … Continue reading →

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Denialist DMs

There’s another article that popped up on the Google Spotlight last week, How to completely, utterly destroy an employee’s work life. Again, it’s not a great article, but it reminded me to talk about denialist DMing. It’s hard to design … Continue reading →

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CRs, and Why They Mean So Little

Last night in our 3.5E campaign, we fought an entomber, from Libris Mortis, the Book of Bad Latin (also undead). The entomber’s primary mechanic is, shock of shocks, entombing. Every time it connects with an attack, the target has to … Continue reading →

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Re: Why we pick bad leaders, and how to spot the good ones

A neat article pooped up in Google Spotlight this week : Why we pick bad leaders, and how to spot the good ones. It’s not the most well-written article I’ve read this week, and it doesn’t have any earth-shattering research … Continue reading →

Posted in Commentary, DMing | 2 Comments

Save or Die

A million years ago in my post on Law #0, I mentioned before that I don’t like save-or-die effects. In case you’re on dial-up and can only load one page per hour (thanks for picking this one, by the way), … Continue reading →

Posted in DMing, House Rules | 1 Comment

Perform (dungeon master)

So what is DMing with Charisma? There are three skills in D&D that represent the ability to make money in a non-adventuring role (and it’s telling that all of them were in my last post, which means that 4th Edition … Continue reading →

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Secondary Skills

I have plenty of complaints about the skill system in 4th, but the thing I missed the most is the skills that fell by the wayside. I understand rolling skills like Listen, Spot, and Search into Perception, and I don’t … Continue reading →

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