Category Archives: Game Design

The Bartle Test

Tycho said this recently: In order to play a game with someone, more often than not, you usually have to be playing the same game. That probably seems like something you wouldn’t have to enunciate, but not everybody likes to … Continue reading

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4th Edition Themes (the Mechanic That Should Have Always Been)

Recently, I said this: The items are also neat, though I’m starting to be bothered by 4th Edition’s insistence on adding more and more item slots. First it was tattoos, then divine gifts, and now primordial shards and elemental gifts. … Continue reading

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