It’s time to fulfill a promise I made more than a year ago:
Concept: Alternate fear mechanics
Tested in: The Worldwound campaign
What it is: Fear is, appropriately, the scariest affliction in 3E and Pathfinder. Being shaken isn’t so bad, just a -2 penalty on d20 rolls (and weapon damage rolls, which is a weird addition), but being frightened or panicked is devastating. A frightened or panicked character must flee from the source of his fear if fleeing is at all possible. While it’s not as obvious as being paralyzed or petrified or knocked unconscious, this takes the character’s action away from the player just as these rarer ailments do. In fact, it takes away even more actions; a character who is paralyzed for three rounds gets to act on turn four (if he survives), but a frightened character flees for three rounds and has to spend rounds four through six just returning to the fight (again, if he survives—there’s nothing stopping enemies from taking potshots at a running character who can’t retaliate). At higher levels, a character can expend consumable effects, like item powers or spells, to flee, and they remain expended when the fear ends. A moderate-level fear effect that lasts a single round can irreversibly take a teleporting character out of a fight. But unlike paralysis or petrification, moderate-level fear effects are available to PCs and monsters as early as L1. That’s too early to put save-or-dies in everybody’s hands.
We do like the narrative effects of fear, so we haven’t tossed them out entirely. Instead, with our house rules a frightened character can take either the normal effects of the status ailment or a -4 penalty to d20 rolls (and weapon damage rolls). A panicked character can optionally take a -6 penalty to the same rolls. A character must make this choice when they first suffer the effect; they cannot flee for two rounds then convert the effects to a d20 penalty or vice versa. This means a player remains in full control of a frightened or panicked character, but the fear still imposes a significant consequence. Continue reading →