Tag Archives: D&D 5E

DMG Basic Rules – A Quick Comment

I’m sure I’ll be spending some time going over the basic version of the DMG, which the World Engineer was kind enough to link and which you can find here, but I had to get this one out. Most of … Continue reading

Posted in Commentary | Tagged | Comments Off on DMG Basic Rules – A Quick Comment

Player’s Handbook

I’ve spent about a week going through my copy of the The Dungeons and Dragons Strikes Back Player’s Handbook. It’d love to give a review if it, I really would. But normally when I look at a book that book … Continue reading

Posted in Book Reviews | Tagged , | 4 Comments

In Defense of the Indefensible

World Engineer has a post about the impending 5th Edition, and I find it hard to disagree with most of what he says. Fighting over editions is bad, there’s no need to convert people, and so on and so forth. … Continue reading

Posted in Commentary | Tagged , , , , | 3 Comments

Character Creation

Little-known fact: there’s nothing that gets me quite as excited as this: I’m the sort of person who watches video game rosters very closely during production. I watched every reveal trailer for Marvel vs. Capcom 3 the day it was … Continue reading

Posted in Uncategorized | Tagged , , , , | 4 Comments

Making Death Interesting

I’ve died six times. Given the amount of time I’ve been playing D&D, it’s a little surprising that I’ve only died six times. One was from a TPK during the first session of a campaign, and I decided that maybe … Continue reading

Posted in DMing, House Rules | Tagged , , , , | 6 Comments

On Legendary Monsters

Vagrant Story is a video game from a million years ago, back when Square Enix was just Square. It details the adventures of a young man with ridiculous hair and 76% of a pair of pants as he explores the … Continue reading

Posted in Commentary | Tagged | Comments Off on On Legendary Monsters

On Downtime

It’s not often that I have the opportunity to defend something in 5E, but the downtime system merits special attention. It’s the first mechanic I’ve seen where the startlingly supportive comments are approaching or beyond 50% dissent. This surprises me. … Continue reading

Posted in Commentary | Tagged | 3 Comments

Freedom vs. Structure in Class Design

The 5th Edition Q&A for last week got me thinking. In an increasingly rare case, it wasn’t about how I’m upset with how the game is shaping up, but rather that Wizards is taking an approach to the design that … Continue reading

Posted in Game Design | Tagged | 2 Comments

On 5th Edition Advancement

Aaaaaaand themes are gone. When 5th Edition was first a thing (in a playtest I didn’t play that may never have actually happened thanks to an NDA), there are a few things that were awkward but that really excited me. … Continue reading

Posted in Commentary | Tagged | 1 Comment

On the Speed of Experience

The more I read about 5th Edition, the less I like it. Luckily, the players who comment on official Wizards articles feel the opposite way, so at least we balance out. This time the issue is with the advancement discussed … Continue reading

Posted in Commentary | Tagged | 1 Comment