Tag Archives: D&D 5E

Static Representation of Constant Motion

We generally accept that what’s happening on the game board isn’t necessarily exactly the same as what’s happening in the game. The most common example of this in my games is usually when minis stand in for other minis, but … Continue reading

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On D&D as a Brand

As I’ve mentioned before, I follow professional wrestling, and today I want to talk Sunday’s WWE event, “Hell in a Cell”. Its namesake is the Hell in a Cell match, which is the big brother of a steel cage match. … Continue reading

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The Wild West of D&D Content Publication

I used to visit the official D&D website every day or two, back when 3E was the hotness. In those days the site was nothing but content: new monsters, new spells, new items, new class features, all available for perusal … Continue reading

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Strategic Healing and the Vigilante Campaign

In the hubbub around themes, I nearly forgot that I promised to update my opinion on the vigilante once our all-vigilante campaign ended. It turns out I was only 80% correct on the class, in that every problem was about … Continue reading

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On Unearthed Arcana: Variant Rules

After I spent all that time gushing about the variant alignment systems for Pathfinder, it’s only fair to point out when Wizards does something similar. The latest Unearthed Arcana (not to be confused with Unearthed Arcana or Unearthed Arcana) dropped, … Continue reading

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On Unearthed Arcana: Waterborne Adventures, Part 3: a Game of Choice

I’ve spent two posts going over Unearthed Arcana: Waterborne Adventures, which gave me a lot of time to shout about what I like and don’t like about it. But I also had time to think about why I feel the … Continue reading

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On Unearthed Arcana: Waterborne Adventures, Part 2: a Class of Ribbons

I think I could really get into reading articles like Unearthed Arcana: Waterborne Adventures regularly. The article itself is short, the linked content is interesting, and it gives me some insight into the minds of the developers. If articles in … Continue reading

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On Unearthed Arcana: Waterborne Adventures, Part 1: a System of Hats

One of the complaints I have about 5E is that it has so few options, and that’s a complaint I expected to have. I have the same issue whenever I pick up any Core D&D book because it can only … Continue reading

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Playing D&D 5E

I’ve been holding off on writing too much about D&D ZEXAL until I got a chance to play it. Rummaging through the books looking for theory is all well and good, but a gaming system is a system for gaming … Continue reading

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Hazards of 5E Character Sheet Design

In preparation for playing in my first 5E campaign I’ve come across something of a quandary concerning my character sheet. I’ve been using my own character sheets for years, designed in Excel (or OpenOffice). It lets me present the information … Continue reading

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