Author Archives: Law

C is for Chimera (Three out of Five)

I think we take certain D&D creatures for granted. We know there are several monsters borrowed from Greek mythology, like minotaurs and sphinxes, and it’s somewhat common knowledge that golems come from Jewish folklore, and so on. But we’re often … Continue reading →

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B is for Brains, Who Walk, Still Alive

When I started on the list of monsters for this month, I expected to hit snags on certain letters. I had ideas for Q and X, but J? Y? I anticipating having trouble with the smaller sets of monsters. I … Continue reading →

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A is for Angels, Virtuous Jerks

Remember last year, when I said I had more characters who began with A than any other letter? It turns out A is also a competitive letter for “highest number of interesting monsters”. I’m starting to think we’re all just … Continue reading →

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A to Z Challenge: Monsters with Quirks

It’s nearly April again, and that means it’s almost time for the A-to-Z Blogging Challenge. Last year I talked about the characters my players have brought to the table and what made them memorable, for better or worse. This year … Continue reading →

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Death by Cliché

I used to be a voracious reader. In the days before I got into tabletop gaming, when I was much shorter, I read pretty much everything I could get my hands on. I preferred science fiction, but I spent a … Continue reading →

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Serious Stories and Emotional Taxes

It takes a lot for me to drop a story early. I’ve struggled enough with pacing and storytelling to know how important a good beginning, middle, and end are to any narrative, and I feel like I can’t effectively judge … Continue reading →

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An Attempt at Truly Improvisational DMing

Over the course of my DMing career, I’ve slowly moved from a rigid style to something looser. When I started off, I was one of those DMs who had to have every beat of the story planned, every NPC statted … Continue reading →

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Wish

Some years ago, when I frequented the Wizards D&D message boards, there was a user whose signature said something to the effect of “the spiked chain exists to find the DMs brave enough to ban Core material”. That is, the … Continue reading →

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The Art of Art

Our campaigns tend to have three names: an real one, a colloquial one, and a snarky one. I’ve talked about how The Eight Arms and the Memento Mori quickly became The Monster-Hunting Campaign and soon after became The Monster-Friending Campaign. … Continue reading →

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House Rule: Three-Axis Cosmology

Especially astute readers may have picked up on this in the last article: …the players suffered a planar travel mishap and ended up on Carceri, the plane of prisons…Instead I told the players on their way out the door that … Continue reading →

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