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Author Archives: Law
#RPGaDAY 2016 Day 4
What is the most impressive thing that you can remember another player’s character doing in a session? In terms of raw spectacle, there was that time the blackguard climbed an ice-covered pole, holding a pig between her legs, so she … Continue reading
#RPGaDAY 2016 Day 3
What is something you have done with your game character that you are the proudest of? In the One Piece campaign, I played a masked ninja-like character whose power was that nine spirits lived inside him. They gave him powers … Continue reading
#RPGaDAY 2016 Day 2
What is the best game session you have had since August 2015? I kind of want to say it was the King Thistle fight, but I’m discounting that for three reasons: As I’m writing this, that session only happened last … Continue reading
#RPGaDAY 2016 Day 1
Do you prefer to use real dice, a dice application or program, or use a diceless system? Definitely physical dice. I love the feel of dice in my hand (especially when I’m not doing anything) and the sound of them … Continue reading
#RPGaDay
Sphere of Annihilation, one of the blogs I met via the A to Z Challenge, brought to my attention a similar item. #RPGaDAY is an event where gaming writers are asked to answer a series of questions, one per day … Continue reading
Metathesiophobia
I’ve had Pandora for several years. I’ll have days at works where I have Pandora on pretty much straight through. It’s single-handedly responsible for most of my metal playlist, and thus for my collection of Iron Savior songs, and thus … Continue reading
Posted in DMing, Gaming Systems
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Loose Session Design
One of the most daunting tasks for new DMs is figure out how much freedom to give the players. Campaigns operate roughly on a scale from “railroad”, where the DM confines the players to rails and sends them through a … Continue reading
Posted in DMing
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Session Design Styles
I’ve been pretty head-down these last couple of weeks working on the last dungeon for the Zelda campaign. Final dungeons tend to be pretty serious, but I’m also trying to keep it from reading like a normal dungeon to keep … Continue reading
Law A – Campaign Songs
I’ve talked about how I use music to help me flesh out story and character dies, but I haven’t shared what those ideas are. I think even my players don’t know a lot of the songs behind the campaigns unless … Continue reading
On Pathfinder
I told you that story to tell you this one: I’m starting to wonder if I’m done with Pathfinder. The more I read about Pathfinder and the more I understand the designers’ intentions and the way players use it, the … Continue reading →