Author Archives: Law

#RPGaDAY 2016 Day 2

What is the best game session you have had since August 2015? I kind of want to say it was the King Thistle fight, but I’m discounting that for three reasons: As I’m writing this, that session only happened last … Continue reading

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#RPGaDAY 2016 Day 1

Do you prefer to use real dice, a dice application or program, or use a diceless system? Definitely physical dice. I love the feel of dice in my hand (especially when I’m not doing anything) and the sound of them … Continue reading

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#RPGaDay

Sphere of Annihilation, one of the blogs I met via the A to Z Challenge, brought to my attention a similar item. #RPGaDAY is an event where gaming writers are asked to answer a series of questions, one per day … Continue reading

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On Pathfinder

I told you that story to tell you this one: I’m starting to wonder if I’m done with Pathfinder. The more I read about Pathfinder and the more I understand the designers’ intentions and the way players use it, the … Continue reading

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Metathesiophobia

I’ve had Pandora for several years. I’ll have days at works where I have Pandora on pretty much straight through. It’s single-handedly responsible for most of my metal playlist, and thus for my collection of Iron Savior songs, and thus … Continue reading

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Loose Session Design

One of the most daunting tasks for new DMs is figure out how much freedom to give the players. Campaigns operate roughly on a scale from “railroad”, where the DM confines the players to rails and sends them through a … Continue reading

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Session Design Styles

I’ve been pretty head-down these last couple of weeks working on the last dungeon for the Zelda campaign. Final dungeons tend to be pretty serious, but I’m also trying to keep it from reading like a normal dungeon to keep … Continue reading

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Law A – Campaign Songs

I’ve talked about how I use music to help me flesh out story and character dies, but I haven’t shared what those ideas are. I think even my players don’t know a lot of the songs behind the campaigns unless … Continue reading

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Railroading (the Good Kind)

In the process of putting together the world map for the Eight Arms campaign setting, I’ve also learned about some of the things that make a world go. It’s forced me to learn more about geography and politics than I … Continue reading

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Houdini and Doyle (the Show, Not the People [Well, Kind of the People])

After all the gushing I did about Lucifer I thought it would be fun to compare it to the show that moved into its time slot, Houdini and Doyle. As it turns out, that’s the only fun thing about the … Continue reading

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