Category Archives: DMing

Themes: Celestial

There are a few ways to manifest an extraplanar background in Pathfinder, and they’re all kind of weird. For example, say you want to play a celestial. You can be a sorcerer or bloodrager with a celestial bloodline, but that’s … Continue reading →

Posted in House Rules | Tagged , | Comments Off on Themes: Celestial

Themes: Farmer

I figure if I’m going to introduce themes as “what if you want to play a farmer?” pretty universally, it’s only proper for that to be the first theme I post. A few things to keep in mind throughout these … Continue reading →

Posted in House Rules | Tagged , | Comments Off on Themes: Farmer

Themes: Rules

I have a few key points to keep in mind as I work on themes: They can’t be too strong. The point is not to give players a significant power jump or suddenly allow new game-breaker builds. Themes must be … Continue reading →

Posted in House Rules | Tagged , | 3 Comments

Themes: Introduction

So what, exactly, is a theme? D&D and Pathfinder make a clear difference between PCs and NPCs. PCs are heroes, the stuff of legend, several cuts above the average person. PCs are stronger, faster, braver, and all around better than … Continue reading →

Posted in House Rules | Tagged , | 2 Comments

NaNoWriMo

November is coming, as it does, and that means National Novel Writing Month again. I really like NaNoWriMo for what it is: a measurable, attainable, structured kick in the pants for people who want to be writers but can’t seem … Continue reading →

Posted in House Rules | Tagged | Comments Off on NaNoWriMo

Splitting the Party

I have a guilty pleasure when it comes to DMing. In fact, I probably have several, but one came up recently as I was browsing the Pathfinder Reddit: splitting the party. Splitting the party is generally considered A Bad Thing™. … Continue reading →

Posted in DMing | 1 Comment

On Unearthed Arcana: Variant Rules

After I spent all that time gushing about the variant alignment systems for Pathfinder, it’s only fair to point out when Wizards does something similar. The latest Unearthed Arcana (not to be confused with Unearthed Arcana or Unearthed Arcana) dropped, … Continue reading →

Posted in Commentary, House Rules | Tagged | Comments Off on On Unearthed Arcana: Variant Rules

Campaign Report – Zelda Maps

It occurs to me that I have a blog about DMing and only rarely talk about what’s happening in the campaigns I run. Mostly this is because I think the day-to-day minutia of somebody else’s campaign is somewhat boring; there’s … Continue reading →

Posted in Campaigns, DMing | Tagged , | Comments Off on Campaign Report – Zelda Maps

Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)

Apparently I’ve made it to Reddit through no fault of my own, and I’m startled at the response. “The Definition of Charisma” was one of those posts I was really worried about because it’s the only one I can think … Continue reading →

Posted in DMing, Gaming Systems | Tagged , , | Comments Off on Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)

The Art of the Sidequest, Part 2

A sidequest isn’t all that different from any other small-scale plot in terms of lifecycle. Where it mostly differs is in its purpose. In D&D a plot’s job is to form the skeleton of a story, letting the DM and … Continue reading →

Posted in DMing | Comments Off on The Art of the Sidequest, Part 2