Category Archives: DMing

Talent vs. Effort

This comment came in recently on the article In Defense of D&D Stats in Simple Language: The Definition of Charisma: I think the use of the word “empathy” was the one mistake in your article. Psychopaths by definition don’t have … Continue reading

Posted in DMing, Game Design | Tagged | Comments Off on Talent vs. Effort

Faith: A Love Letter to Automatic Bonus Progression

I love D&D’s vast array of magical items. When I started gaming, this was the section of the Dungeon Master’s Guide in which I spent the most time, using different items to come up with character or adventure ideas. I … Continue reading

Posted in DMing, Gaming Systems | Tagged , | Comments Off on Faith: A Love Letter to Automatic Bonus Progression

Faith: Signature Spells

No, I’m not done talking about Faith just because it’s on break. My explicit goal going into Faith was to make it feel like an anime. This means arcs needed a certain pacing, enemies needed a certain charisma, battles needed … Continue reading

Posted in DMing, House Rules | Tagged , | Comments Off on Faith: Signature Spells

Under the Stars

While Faith is on its season break, now is a good time to talk about the other campaign I’m running. Under the Stars is, as I’ve said before, roughly “Breath of the Wild meets Ni No Kuni 2.” Unlike Faith, … Continue reading

Posted in Campaigns, DMing | Tagged , | 1 Comment

Guest Characters

Concept: Guest characters Tested in: The One Piece campaign, The Eight Arms and the Contract of Barl, the Worldwound campaign What it is: In D&D, players build characters and control them through adventures. That’s the elevator pitch and core concept … Continue reading

Posted in DMing, Events, House Rules | Tagged , | Comments Off on Guest Characters

Lucid Dreaming

Concept: Lucid dreaming Tested in: The Great Tower of Oldechi What it is: D&D likes working via cause and effect. Orcs don’t lose hit points at random, they lose hit points when they get hit by hammers. Wounds don’t heal … Continue reading

Posted in DMing, Events, House Rules | Tagged | Comments Off on Lucid Dreaming

Multi-Character Characters

Concept: Multi-character characters Tested in: The One Piece campaign What it is: As a shounen fighting manga, One Piece has a lot of battles. We did a pretty good job of simulating it in the One Piece campaign, with recurring … Continue reading

Posted in DMing, Events, House Rules | Tagged | Comments Off on Multi-Character Characters

The Million Murloc March

Concept: All-minion combat Tested in: The Great Tower of Oldechi What it is: In D&D 4E, minions were a creature type with static damage and only one hit point. They rarely had more than two powers (a melee attack and … Continue reading

Posted in DMing, Events, House Rules | Tagged | Comments Off on The Million Murloc March

Side-Scrolling Combat

Concept: Side-scrolling combat Tested in: Delve Night and The Great Tower of Oldechi What it is: D&D’s combat map has always been top-down, since before it was even D&D. It is, after all, a tabletop game, not a wallside game. … Continue reading

Posted in DMing, Events, House Rules | Tagged | Comments Off on Side-Scrolling Combat

Dreamblade Dice

Concept: Atypical damage dice Tested in: Delve Night What it is: The defunct miniatures game Dreamblade used six-sided dice for damage, but not the sort of dice from every other game. Normal dice have the sides 1 / 2 / … Continue reading

Posted in DMing, Events, House Rules | Tagged | 2 Comments