Category Archives: DMing

Faith: Signature Items (Jace)

If there’s a single running theme across all signature items, it’s that they’re objectively powerful. Consider today’s item, where the capstone ability is a more powerful, more useful version of time stop, a top-tier 9th-level spell. This is one of … Continue reading →

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Faith: Signature Items (Sildroag)

Back in March, when I posted the signature items I’d written for Faith, that was actually everything I had at the time. I wanted to give the players something when they reached L2 and I figured I wouldn’t get them … Continue reading →

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Story Accountants

I’ve spoken before about the roles characters play in a group, but there’s also merit in considering the roles of players. Various books talk about the sorts of players a DM might find at his or her table: the thespian, … Continue reading →

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Faith: Filler Arc (Pokémon)

I’m generally not a fan of missing sessions. If we’re not having a campaign in a given week there has to be a pretty good reason, and the most common reason is lack of quorum. That is, if we are … Continue reading →

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Faith: Signature Items

Sometimes I worry what my readers think of me. I know logically that nobody goes over this blog with a fine-toothed comb, looking for contradictions so they can shout “Aha! This person says he/she doesn’t like racial stereotyping, but there’s … Continue reading →

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Adaptations

I’ve been referencing Chrono Trigger a lot as I talk about Faith, my players’ latest attempt to ruin not just one of my settings but several settings throughout history. But that’s not because I’m trying to run a Chrono Trigger … Continue reading →

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A Comedy of Eras

I’ve wanted to use that as a post name forever. There are a lot of “nevers” in conventional DMing advice, and I’ve been on something of an unofficial quest to violate all of them. Consider “never give the players wishes”, … Continue reading →

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The Role of Rolls

The essence of D&D, and arguably of tabletop roleplaying at all, is randomness. For years it was right there in the name: D&D ran on the d20 system, where players roll a 20-sided die and use rules to interpret the … Continue reading →

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The Superman Problem

After several weeks of illness and travel, my first D&D 5E campaign has finally wrapped up. But in the long stretch of time between last two sessions, I realized a normal campaign post-mortem wouldn’t really cover the things I wanted … Continue reading →

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The Secret Language of Character Sheets: Examples

Reading a character sheet isn’t easy, especially when you don’t know what you’re looking for. “Longsword: +6 to attack, 1d8+3 damage” doesn’t actually mean anything without context, and that context is usually buried in gaming rules and minutia. Even if … Continue reading →

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