Tag Archives: D&D 3.5E

The Three-Character Rule (well, Suggestion)

When I first heard the idea that most players only play three characters, I think I had the same reaction as everybody else, which was basically “That’s dumb, and you’re dumb”. I kind of resented the idea that players are … Continue reading →

Posted in Uncategorized | Tagged , , | Comments Off on The Three-Character Rule (well, Suggestion)

A Rant on the Wizards Goblin

Sometimes I forget about the differences between D&D as intended by the developers and D&D as I play it (and have always played it, and how it’s played by the people I know, etc.) Reading today’s Dragon’s-Eye View, I saw … Continue reading →

Posted in Commentary | Tagged , , , | 10 Comments

Dealing with Character Death

The death of a character is rarely a happy event. Sometimes it’s a well-deserved comeuppance for terrible play (he said, glaring knowingly at the mirror-man sorcerer), but usually it’s a series of unplanned circumstances that leave the player and the … Continue reading →

Posted in DMing | Tagged , , , | 2 Comments

When a Player Misses a Session

Meteors. Zombie swarms. Conventions for Japanese cartoons. Jesus. There are probably a thousand things that can prevent a player from attending the session, and I’ve heard two-hundred thirty-eight of them. So when something explodes and a player can’t attend a … Continue reading →

Posted in Gaming Systems | Tagged , , , | 6 Comments

Designing for Parties Missing a Role (3rd Edition)

I’ve talked a few times about designing sessions for balanced parties and how hard it is. But some parties don’t have the luxury of being balanced. Sometimes, nobody wants to fill a certain role, or there just aren’t enough people … Continue reading →

Posted in DMing | Tagged , , | 1 Comment

CRs, and Why They Mean So Little

Last night in our 3.5E campaign, we fought an entomber, from Libris Mortis, the Book of Bad Latin (also undead). The entomber’s primary mechanic is, shock of shocks, entombing. Every time it connects with an attack, the target has to … Continue reading →

Posted in DMing, Gaming Systems | Tagged , , , | 3 Comments

The Seven Party Roles (Examples)

So what does it mean to have roles that aren’t defined by the system? In 4th Edition, a fighter is a defender. Though you can build one with striking or controlling, it’s a rare fighter that doesn’t function at all … Continue reading →

Posted in DMing, Gaming Systems | Tagged , , | Comments Off on The Seven Party Roles (Examples)

The Seven Party Roles (Definitions)

Since Delve Night is moving from D&D 4th Edition to Pathfinder, I think it’s about time to dig up this thing I wrote years ago, possibly back before Unearthed Arcana, the fourth core rulebook, was even released. Before 4th Edition … Continue reading →

Posted in Gaming Systems | Tagged , | 1 Comment

Disparate Character Abilities

One of the campaigns in which I’m playing has managed to step into a problem I’ve seen a lot since it was first brought to my attention years ago. A friend of mine was playing a character who couldn’t take … Continue reading →

Posted in DMing, Gaming Systems | Tagged , , | 2 Comments

Campaign Writeup: The Nine Emblems

The Nine Emblems was the first campaign I ran, a million years ago in early 2004. Like most of my early campaigns, it was timed to wrap up by the end of the semester, and it must have been shortly … Continue reading →

Posted in Campaigns, Gaming Systems | Tagged , , | Comments Off on Campaign Writeup: The Nine Emblems