Tag Archives: D&D 4E

The Seven Party Roles (Examples)

So what does it mean to have roles that aren’t defined by the system? In 4th Edition, a fighter is a defender. Though you can build one with striking or controlling, it’s a rare fighter that doesn’t function at all … Continue reading →

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A Rant on Dragons

Dragons irritate me. Maybe it’s because they’re popular with designers. After all, they’re in the name of the system, and I can think of five first-party books off the top of my head all about dragons and how players can … Continue reading →

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A Rant on Racial Prerequisites

I’ve been asked why I don’t like racial prerequisites (or, as I like to call them, racist prerequisites), and I don’t think I have a clear, logical answer, certainly not the kind that will sway everybody to my viewpoint. The … Continue reading →

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Doing the Impossible

There’s a point in No More Heroes 2 when the main character walks into a(n American) football stadium and is immediately surrounded by two-dozen identical cheerleaders, all introducing a football star that the main character has been send to fight. … Continue reading →

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Law #1

This one was requested, so I accept no blame for it. D&D is a cooperative game, as has been discussed, but it’s not really an even cooperation. The players in the party may all be equal, but the DM by … Continue reading →

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Law #3

Only so many rules exist. There’s only room in the market for so many companies, those companies can only release so many books, and those books can only contain so much material. It’s impossible for one system to describe in … Continue reading →

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Encounter Design: Pluses and Minuses

I’ve been told that I have an antagonistic relationship with my players, and I think that’s mostly true. I like making my players work for rewards, I like challenging them as much as their characters, and I like making them … Continue reading →

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