Tag Archives: Pathfinder

Multi-Round Actions (Part 4, Tactical Feats)

I never felt like tactical feats really got the respect they deserve. I think the designers wanted to give characters neat tricks that meshed with their combat style while keeping them accessible enough that any character who wanted them could … Continue reading →

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Multi-Round Actions (Part 2, Channeled Spells)

When I thought of “things in D&D that can take more than one round”, the first place I went was “spells”. However, that space in D&D is largely filled with “spells not designed for combat” and “sorcerers trying to use … Continue reading →

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Non-Binary DCs (or, Why Players Can’t Have Nice Things, Part One of Infinity)

D&D is largely a binary system: you either succeed at something or you don’t. There are no partial successes or glancing blows, and aside from critical hits and natural ones on Reflex saves there’s nothing in the system that rewards … Continue reading →

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Multi-Round Actions (Part 1, The Folly of Setup)

One of the post ideas that’s been puttering about in my head for at the last year is the conceit that D&D 4E drastically cut down on the amount of actions a player can perform. Ostensibly there are the same … Continue reading →

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60-Minute Session Design

I think a person can judge their proficiency in some area by determining the relative complication of the things in that area that frustrate them. For example, I cook fairly frequently. I’m no executive chef, but I can turn ingredients … Continue reading →

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Character Creation

Little-known fact: there’s nothing that gets me quite as excited as this: I’m the sort of person who watches video game rosters very closely during production. I watched every reveal trailer for Marvel vs. Capcom 3 the day it was … Continue reading →

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Mythic Adventures

Lest my previous post come down too hard on one side of the axis, I generally don’t have a problem with powerful, even startlingly so, characters. My concern is with situation where a player’s style is so focused on powergaming … Continue reading →

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Making Death Interesting

I’ve died six times. Given the amount of time I’ve been playing D&D, it’s a little surprising that I’ve only died six times. One was from a TPK during the first session of a campaign, and I decided that maybe … Continue reading →

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Ultimate Campaign

Ultimate Campaign is a curious book. It almost doesn’t feel like a book at all, but rather a bunch of small books all put together with the only unifying theme being “these things are kind of neat, but fully optional”. … Continue reading →

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Campaign Writeup: The Eight Arms and the Empire of Sin

The Eight Arms and the Empire of Sin is the fourth campaign to end in the Eight Arms universe. After their escapades in dwarven lands left the Eight Arms persona non grata, the crafting team is sent to the Wild … Continue reading →

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