Category Archives: DMing

On D&D as a Brand

As I’ve mentioned before, I follow professional wrestling, and today I want to talk Sunday’s WWE event, “Hell in a Cell”. Its namesake is the Hell in a Cell match, which is the big brother of a steel cage match. … Continue reading →

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Making a Puzzle Boss

The steps for building a puzzle boss are pretty much the same as building any kind of encounter, or any kind of story, ever. That is: Goal: The players want something Conflict: The DM puts an obstacle in their way … Continue reading →

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Puzzle Bosses

In my career I’ve seen the designers of D&D try to approach boss monsters in several ways. In 3E a boss is a monster with a CR higher than the party level, which usually means it has higher defenses, bigger … Continue reading →

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Changing 4E Monster Hit Points

Our house roles are the kinds of things that pop up organically. We don’t sit down at the beginning of the campaign and say “rolling a 20 on your critical confirmation roll has a chance to kill an enemy outright, … Continue reading →

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Campaign Report – Monsters

The monsters for this campaign were weird. When I started in 4E, I wanted to make as many creatures as possible on my own. I didn’t trust the official monsters to be able to do all the things I needed, … Continue reading →

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Campaign Report – King Thistle

Dungeons and items are important to a Zelda campaign, but they aren’t enough. A D&D game with dungeons is just a typical D&D game, and even one with a Hookshot is a typical D&D game with an allusion. But if … Continue reading →

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Campaign Report – Feelies

Zelda games are about items, second only to dungeons. Without a vast inventory contained inside improbably spacious pants, a Zelda game is more like Mario, where you use a limited, static set of options to deal with ever-expanding problems. So … Continue reading →

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Campaign Report – Zelda Maps 2

The Zelda campaign ended during August. Normally I’d do a postmortem of sorts to explain what the campaign was, what went right, what went wrong, and where we go from here. But I don’t think I can compress the lessons … Continue reading →

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On Pathfinder

I told you that story to tell you this one: I’m starting to wonder if I’m done with Pathfinder. The more I read about Pathfinder and the more I understand the designers’ intentions and the way players use it, the … Continue reading →

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Metathesiophobia

I’ve had Pandora for several years. I’ll have days at works where I have Pandora on pretty much straight through. It’s single-handedly responsible for most of my metal playlist, and thus for my collection of Iron Savior songs, and thus … Continue reading →

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