Category Archives: DMing

One-Shot Characters in Ongoing Campaigns

One of my favorite tropes in media is the individual face-offs between antagonistic teams. That is, I love it when the good guys meet the bad guys, and the good guys have a genius magician but the bad guys also … Continue reading →

Posted in Campaigns, DMing | Tagged | Comments Off on One-Shot Characters in Ongoing Campaigns

The Subjectivity of Quality

I’m going to start with something incendiary and explain it later: Guardians of the Galaxy Vol. 2 is a bad movie, and King Arthur: Legend of the Sword is a good one. Our recent guest post accidentally raises an important … Continue reading →

Posted in DMing | Comments Off on The Subjectivity of Quality

DMing with Constitution

I don’t know how many of you remember November, when I tried to line up guest posts while I focused on National Novel Writing Month. It didn’t work out, but I did get one late in the month and now … Continue reading →

Posted in DMing | Comments Off on DMing with Constitution

Serious Stories and Emotional Taxes

It takes a lot for me to drop a story early. I’ve struggled enough with pacing and storytelling to know how important a good beginning, middle, and end are to any narrative, and I feel like I can’t effectively judge … Continue reading →

Posted in Campaigns, DMing | Comments Off on Serious Stories and Emotional Taxes

An Attempt at Truly Improvisational DMing

Over the course of my DMing career, I’ve slowly moved from a rigid style to something looser. When I started off, I was one of those DMs who had to have every beat of the story planned, every NPC statted … Continue reading →

Posted in DMing | Tagged | 1 Comment

Wish

Some years ago, when I frequented the Wizards D&D message boards, there was a user whose signature said something to the effect of “the spiked chain exists to find the DMs brave enough to ban Core material”. That is, the … Continue reading →

Posted in Campaigns, DMing, Laws | Tagged , , | 3 Comments

The Art of Art

Our campaigns tend to have three names: an real one, a colloquial one, and a snarky one. I’ve talked about how The Eight Arms and the Memento Mori quickly became The Monster-Hunting Campaign and soon after became The Monster-Friending Campaign. … Continue reading →

Posted in DMing | Tagged | 2 Comments

House Rule: Three-Axis Cosmology

Especially astute readers may have picked up on this in the last article: …the players suffered a planar travel mishap and ended up on Carceri, the plane of prisons…Instead I told the players on their way out the door that … Continue reading →

Posted in House Rules | Tagged , | 3 Comments

The Art of the Retcon

I’m wrong a lot. Like, a lot. It’s a big part of the reason my first campaigns were so incredibly linear, because I couldn’t reconcile being the all-powerful expert running the game with being the guy who thought his rubber … Continue reading →

Posted in DMing | 3 Comments

DMing with Intelligence

Except my wife, our first guest DM is probably the person with whom I have spend the most gaming time. He’s the player behind Mikau the Unwitting and Hadarai and the DM behind The Gods are Dead, Long Live the … Continue reading →

Posted in DMing | Comments Off on DMing with Intelligence