Every player can recall a moment when they latched onto something in a book, never to let it go. In fact, each player probably has several. Something about a class or a race or a spell tickled their brain and wedged itself in memory, and it became their mission to find a way to use it in game. Often it’s art that sticks out first, but art alone can’t do it. It’s a combination of how the object of their affection looks, how it runs, how it feels, and how they can apply it to a hypothetical character or campaign. It’s everything coming together in a mild obsession, such that a player can point at it and say “This? This thing right here? This is my jam.”
From anecdotal evidence and a bit of research, I think the apparatus of Kwalish is one of those obsessions for a lot of people. Introduced to D&D in 1979, it’s survived several edition and regime changes, continually popping up in Core sources like the Dungeon Master’s Guide. And why not? It’s an iron barrel filled with levers that transforms into a moving, drivable, crab-shaped submersible. It’s the closest thing D&D has to a mech or a submarine and there’s nothing else in the game like it. It enables weird exploration, it has stealth capabilities because it can transform back into an ordinary barrel, and it can even fight. What’s not to love?
I mean, besides the fact that it’s objectively terrible. Continue reading