I’ll admit the name of the last post inspired this one, but its a valid topic besides.
I have been fortunate in my DMing career in that I’ve rarely had to deal with players who cannot stand each other. It’s much more likely that I don’t like a particular player, but I’m a lot more tolerant of my own suffering than others’, and such a player can stick around in my campaign for a while. On the other hand, if two players can’t coexist, one or both of them don’t last longer than a couple of sessions in our circle.
Having two characters who can’t stand each other is something completely different. Intra-party strife is a time-tested source of drama, entertainment, and character development. It encourages the group to look at problems from different perspectives and consider options they might ignore if the party was all of like mind. It helps define the group as a collection of individuals who work together rather than a group who think in concert. It’s a good tool all around…as long as it’s done maturely, it doesn’t detract from the table experience, and there’s no actual malice behind it. Continue reading