DMing involves a lot of juggling acts. You have to balance what you want versus what the players want, challenge versus frustration, character and player spotlights, and all the payoffs that keep people at your table. Different games involve different tradeoffs; a DM with a rules lawyer and a thespian in the party faces different challenges from a DM with five min-maxers with competing builds, and only certain campaigns have to handle keeping the feel of a popular video game franchise. There’s no single piece of advice I can give on keeping everybody’s interests out of conflict, but the most helpful thing I can suggest is to keep everybody communicating. As an example, I have a story to share.
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