I’ve been referencing Chrono Trigger a lot as I talk about Faith, my players’ latest attempt to ruin not just one of my settings but several settings throughout history. But that’s not because I’m trying to run a Chrono Trigger campaign, because I’m not. If I was, we’d be reskinning thing much harder to fit with the four allowed magic types, I would have a system for double- and triple-techs, and I definitely wouldn’t be running in Pathfinder. But I still wouldn’t limit the campaign to only three players and I would be using my own world maps. The important things about Chrono Trigger to me aren’t the three-person party or Porre Village specifically. They don’t make things feel like Chrono Trigger to me as much as Lavos and Spekkio and tag team moves, and how my players and I feel about a work is the most important part of creating an tabletop adaptation for it.
When I say “adaptation”, I don’t mean “a copy in a new medium”. We’re not turning a book into a movie, trying to hit the same story beats while improving what we can with visuals and making the fewest concessions for time and budget constraints. Adapting something to tabletop gaming isn’t about doing the same thing over again. It’s about getting the feel of the original work and duplicating that feel in a new story with new characters because we like both the original work and the agency tabletop gaming gives us. We want the room to make a campaign that’s more of an homage than a copy, where we can leave our own mark on it while enjoying something we like in a new way.